{"id":2224,"date":"2019-10-15T12:00:07","date_gmt":"2019-10-15T03:00:07","guid":{"rendered":"https:\/\/virtualcast.jp\/blog\/?p=2224"},"modified":"2019-10-15T10:37:58","modified_gmt":"2019-10-15T01:37:58","slug":"batchrenderergroup","status":"publish","type":"post","link":"https:\/\/blog.virtualcast.jp\/blog\/2019\/10\/batchrenderergroup\/","title":{"rendered":"BatchRendererGroup\u3092\u4f7f\u3063\u3066\u5927\u91cf\u306e\u7269\u4f53\u3092\u52b9\u7387\u7684\u306b\u63cf\u753b\u3059\u308b"},"content":{"rendered":"\n<p>\u3053\u3093\u306b\u3061\u306f\u3002\u30d0\u30fc\u30c1\u30e3\u30eb\u30ad\u30e3\u30b9\u30c8\u30af\u30e9\u30a4\u30a2\u30f3\u30c8\u958b\u767a\u306enotargs(\u306e\u305f\u3050\u3059)\u3067\u3059\u3002\u4eca\u56de\u306f\u6280\u8853\u30d6\u30ed\u30b0\u30b7\u30ea\u30fc\u30ba\u306e\u7b2c2\u56de\u3092\u62c5\u5f53\u3055\u305b\u3066\u3044\u305f\u3060\u304f\u3053\u3068\u306b\u306a\u308a\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>\u3055\u3066\u3001Unity2019.1\u304b\u3089\u3057\u308c\u3063\u3068\u8ffd\u52a0\u3055\u308c\u3066\u3044\u305f\u30de\u30a4\u30ca\u30fc\u306aAPI\u3001<a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.BatchRendererGroup.html\">BatchRendererGroup<\/a>\u3092\u3054\u5b58\u77e5\u3067\u3057\u3087\u3046\u304b\u3002<\/p>\n\n\n\n<p> \u3053\u306eAPI\u306f<a href=\"https:\/\/unity.com\/ja\/dots\">DOTS<\/a>\/<a href=\"https:\/\/unity.com\/ja\/srp\">SRP<\/a>\u5411\u3051\u306b\u6700\u9069\u5316\u3055\u308c\u305f\u30e1\u30c3\u30b7\u30e5\u3092\u63cf\u753b\u3059\u308b\u305f\u3081\u306eAPI\u3067\u3001<a href=\"https:\/\/docs.unity3d.com\/jp\/460\/ScriptReference\/Graphics.DrawMesh.html\">Graphics.DrawMesh<\/a>\u306a\u3069\u3092\u7f6e\u304d\u63db\u3048\u308b\u3082\u306e\u3068\u3057\u3066\u8a2d\u8a08\u3055\u308c\u3066\u3044\u307e\u3059\u3002 <\/p>\n\n\n\n<p> ECS\u5411\u3051\u306e\u63cf\u753bAPI\u3067\u3042\u308b<a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.rendering.hybrid@0.1\/manual\/index.html\">Hybrid Renderer V2<\/a>\u306e\u57fa\u76e4\u3068\u3057\u3066\u3082\u4f7f\u308f\u308c\u3066\u3044\u308b\u305f\u3081\u3001\u3088\u308a\u6df1\u304f\u77e5\u308a\u305f\u3044\u4eba\u306f\u305d\u3061\u3089\u306e\u30b3\u30fc\u30c9\u3092\u8ffd\u3063\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002 <\/p>\n\n\n\n<p> \u3053\u306e\u8a18\u4e8b\u3067\u306f\u3001BatchRendererGroup\u306e\u4f7f\u3044\u65b9\u306b\u3064\u3044\u3066\u7d39\u4ecb\u3057\u3066\u3044\u304d\u307e\u3059\u3002<\/p>\n\n\n\n<h3>Graphics.DrawMesh\u7cfb\u3068\u306e\u4e3b\u306a\u9055\u3044<\/h3>\n\n\n\n<ul><li>DOTS\u30d9\u30fc\u30b9\u3067Job\/NativeArray\u306b\u5bfe\u5fdc\u3057\u3066\u3044\u308b\u305f\u3081\u3001\u30de\u30eb\u30c1\u30b9\u30ec\u30c3\u30c9\u30fbBurst\u3067\u52d5\u304b\u3059\u3053\u3068\u304c\u3067\u304d\u308b<\/li><li>\u30ab\u30e1\u30e9\u3054\u3068\u306e\u4efb\u610f\u306e\u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u3092\u631f\u3080\u3053\u3068\u304c\u3067\u304d\u308b<\/li><li>Update\u306a\u3069\u3067\u6bce\u30d5\u30ec\u30fc\u30e0\u547c\u3073\u51fa\u3059\u5fc5\u8981\u304c\u306a\u3044<\/li><li><a href=\"https:\/\/blogs.unity3d.com\/jp\/2019\/02\/28\/srp-batcher-speed-up-your-rendering\/\">SRP Batcher<\/a>\u30d5\u30ec\u30f3\u30c9\u30ea\u30fc<\/li><li>\u30e6\u30fc\u30b6\u30fc\u304c\u76f4\u63a5\u89e6\u308b\u3053\u3068\u3092\u3042\u307e\u308a\u60f3\u5b9a\u3057\u3066\u3044\u306a\u3044\u306e\u304b\u3001\u308f\u308a\u3068\u5bb9\u8d66\u306a\u304fUnity\u304c\u30af\u30e9\u30c3\u30b7\u30e5\u3059\u308b\uff08\uff01\uff09<\/li><\/ul>\n\n\n\n<h3>\u524d\u63d0\u77e5\u8b58<\/h3>\n\n\n\n<ul><li>Unity\u306e\u57fa\u672c\u7684\u306a\u77e5\u8b58<\/li><li>Burst\u3001JobSystem\u3092\u4f7f\u3063\u305f\u3053\u3068\u304c\u3042\u308b <\/li><li>Graphics.DrawMesh\u7cfb\u306eAPI\u3092\u4f7f\u3063\u305f\u3053\u3068\u304c\u3042\u308b<\/li><\/ul>\n\n\n\n<h2>\u4eca\u56de\u7528\u610f\u3057\u305f\u30b5\u30f3\u30d7\u30eb<\/h2>\n\n\n\n<p>\u3053\u306e\u8a18\u4e8b\u3067\u306f\u30011000\u500b\u306eMesh\u304c\u30af\u30eb\u30af\u30eb\u3068\u56de\u308b\u30b5\u30f3\u30d7\u30eb\u3092\u7528\u610f\u3057\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>Unity2019.2.8f1\u3001Burst1.1.2\u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"542\" height=\"545\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/capture.gif\" alt=\"\" class=\"wp-image-2234\"\/><figcaption>100\u500b\u306eMesh\u304c\u56de\u308b\u30b5\u30f3\u30d7\u30eb<\/figcaption><\/figure>\n\n\n\n<p>\u3053\u3061\u3089\u304cEditor\u4e0a\u3067\u306eProfiler\u306e\u30b9\u30af\u30ea\u30fc\u30f3\u30b7\u30e7\u30c3\u30c8\u3067\u3059\u3002<\/p>\n\n\n\n<p>Job\u3078\u51e6\u7406\u3092\u9003\u304c\u3057\u3066\u3044\u308b\u306e\u3067\u3001MainThread\u3078\u306e\u8ca0\u8377\u306f\u307b\u3068\u3093\u3069\u639b\u304b\u3063\u3066\u3044\u306a\u3044\u3053\u3068\u304c\u308f\u304b\u308a\u307e\u3059\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"598\" height=\"795\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Profiler.png\" alt=\"\" class=\"wp-image-2245\" srcset=\"https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Profiler.png 598w, https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Profiler-226x300.png 226w\" sizes=\"(max-width: 598px) 100vw, 598px\" \/><\/figure>\n\n\n\n<h2>\u751f\u6210\u30fb\u7834\u68c4<\/h2>\n\n\n\n<p>\u305d\u308c\u3067\u306f\u3001\u30b3\u30fc\u30c9\u3092\u898b\u3066\u3044\u304d\u307e\u3057\u3087\u3046\u3002<\/p>\n\n\n\n<p>BatchRenderGroup\u306e\u751f\u6210\u30fb\u7834\u68c4\u306f\u30b7\u30f3\u30d7\u30eb\u3067\u3001new\u3067\u751f\u6210\u3001Dispose\u3067\u7834\u68c4\u3059\u308b\u3060\u3051\u3067\u3059\u3002<\/p>\n\n\n\n<p>\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\u3067\u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u306eCallback\u304c\u8981\u6c42\u3055\u308c\u307e\u3059\u304c\u3001\u4e00\u65e6\u30ab\u30ea\u30f3\u30b0\u3092\u884c\u308f\u305a\u3001\u5168\u3066\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u8868\u793a\u3059\u308b\u5b9f\u88c5\u3092\u6e21\u3057\u3066\u304a\u304d\u307e\u3059\u3002<\/p>\n\n\n\n<p>Dispose\u3092\u5fd8\u308c\u3066\u3057\u307e\u3046\u3068\u3001\u5b9f\u884c\u3092\u7d42\u4e86\u3057\u3066\u3082\u51e6\u7406\u304c\u6b8b\u308a\u7d9a\u3051\u3066\u3057\u307e\u3046\u70b9\u306b\u6ce8\u610f\u3057\u307e\u3057\u3087\u3046\u3002<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using Unity.Jobs;\nusing UnityEngine;\nusing UnityEngine.Rendering;\n\npublic class Sample : MonoBehaviour\n{\n    private BatchRendererGroup _batchRendererGroup;\n\n    private void OnEnable()\n    {\n        _batchRendererGroup = new BatchRendererGroup(CullingCallback);\n    }\n\n    private void OnDisable()\n    {\n        _batchRendererGroup.Dispose();\n    }\n    \n    \/\/ \u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u306e\u30b3\u30fc\u30eb\u30d0\u30c3\u30af\n    private JobHandle CullingCallback(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext)\n    {\n        \/\/ Batch\u306e\u6570\u3060\u3051\u30eb\u30fc\u30d7\u3092\u56de\u3059\n        for (var i = 0; i < cullingContext.batchVisibility.Length; i++)\n        {\n            var batchVisibility = cullingContext.batchVisibility[i];\n            \n            \/\/ \u5168\u3066\u306e\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u3092\u8868\u793a\n            var visibleInstancesIndex = 0;\n            for (var j = 0; j < batchVisibility.instancesCount; ++j)\n            {\n                \/\/ \u8868\u793a\u3059\u308b\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306f\u3001\"batchVisibility.offset + Batch\u5185\u306e\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306eindex\"\u3067\u6307\u5b9a\u3059\u308b\n                cullingContext.visibleIndices[visibleInstancesIndex] = batchVisibility.offset + j;\n                visibleInstancesIndex++;\n            }\n            \n            batchVisibility.visibleCount =\u3000visibleInstancesIndex;\n            cullingContext.batchVisibility[i] = batchVisibility;\n        }\n\n        return default;\n    }\n}<\/pre>\n\n\n\n<h2>Mesh\u3092\u8868\u793a\u3059\u308b<\/h2>\n\n\n\n<p>\u7d9a\u3044\u3066\u3001Mesh\u3092\u30b0\u30ea\u30c3\u30c9\u72b6\u306b\u4e26\u3079\u3066\u307f\u307e\u3059\u3002<\/p>\n\n\n\n<p>\u6b21\u304cBatch\u3092\u8ffd\u52a0\u3057\u3001Matrices\u3092\u66f4\u65b0\u3059\u308b\u30b3\u30fc\u30c9\u3092\u8ffd\u8a18\u3057\u305f\u30b3\u30fc\u30c9\u3067\u3059\u3002<\/p>\n\n\n\n[SerializeField]\u3067\u516c\u958b\u3055\u308c\u3066\u3044\u308b\u30e1\u30c3\u30b7\u30e5\u3068\u30de\u30c6\u30ea\u30a2\u30eb\u306f\u3001\u30a4\u30f3\u30b9\u30da\u30af\u30bf\u304b\u3089\u304a\u597d\u307f\u306e\u3082\u306e\u3092\u6e21\u3057\u3066\u3042\u3052\u307e\u3057\u3087\u3046\u3002<\/p>\n\n\n\n<p>\u3053\u3053\u3067\u306fUnity\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u30c7\u30d5\u30a9\u30eb\u30c8\u3067\u5165\u3063\u3066\u3044\u308b\u300cCube\u300d\u3068\u300cDefault-Diffuse\u300d\u3092\u4f7f\u7528\u3057\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"419\" height=\"265\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/image-1.png\" alt=\"\" class=\"wp-image-2340\" srcset=\"https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/image-1.png 419w, https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/image-1-300x190.png 300w\" sizes=\"(max-width: 419px) 100vw, 419px\" \/><\/figure>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using Unity.Jobs;\nusing UnityEngine;\nusing UnityEngine.Rendering;\n\npublic class Sample : MonoBehaviour\n{\n    [SerializeField] private Mesh mesh;\n    [SerializeField] private Material material;\n    \n    \/\/ XYZ\u8ef8\u305d\u308c\u305e\u308c\u306e\u5206\u5272\u6570\n    private const int Split = 10;\n\n    \/\/ \u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e\u7dcf\u6570\n    private const int InstanceCount = Split * Split * Split;\n\n    private BatchRendererGroup _batchRendererGroup;\n\n    private void OnEnable()\n    {\n        _batchRendererGroup = new BatchRendererGroup(CullingCallback);\n        \n        \/\/ \u623b\u308a\u5730\u306f\u8ffd\u52a0\u3055\u308c\u305fBatch\u306eindex\n        var batchIndex = _batchRendererGroup.AddBatch(\n            mesh,                                                   \/\/ \u30e1\u30c3\u30b7\u30e5\n            0,                                                      \/\/ \u30b5\u30d6\u30e1\u30c3\u30b7\u30e5\u306eindex\n            material,                                               \/\/ \u30de\u30c6\u30ea\u30a2\u30eb\n            0,                                                      \/\/ \u30ec\u30a4\u30e4\u30fc\n            ShadowCastingMode.Off,                                  \/\/ \u3053\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304b\u3089\u5f71\u3092\u843d\u3068\u3059\u304b\uff1f\n            false,                                                  \/\/ \u3053\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306b\u4ed6\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304b\u3089\u306e\u5f71\u3092\u843d\u3068\u3059\u304b\uff1f\n            false,                                                  \/\/ \u9762\u306e\u30ab\u30ea\u30f3\u30b0\u3092\u53cd\u8ee2\u3055\u305b\u308b\u304b\uff1f\n            new Bounds(Vector3.zero, Vector3.one * float.MaxValue), \/\/ Batch\u5168\u4f53\u3092\u8986\u3046Bounds\u3001\u3053\u3053\u3067\u306f\u3059\u3054\u304f\u5927\u304d\u3044Bounds\u3092\u6e21\u3057\u3066\u304a\u304f\n            InstanceCount,                                          \/\/ Batch\u5185\u306b\u542b\u307e\u308c\u308b\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e\u7dcf\u6570\n            null,                                                   \/\/ MaterialPropertyBlock\u3001\u4eca\u56de\u306f\u4e0d\u8981\u306a\u306e\u3067null\n            gameObject);                                            \/\/ Batch\u5185\u306e\u30e1\u30c3\u30b7\u30e5\u304c\u30a8\u30c7\u30a3\u30bf\u4e0a\u3067\u30af\u30ea\u30c3\u30af\u3055\u308c\u305f\u3068\u304d\u3001\u9078\u629e\u3055\u308c\u308bGameObject\n        \/\/ \u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e\u59ff\u52e2\u3092\u521d\u671f\u5316\n        var matrices = _batchRendererGroup.GetBatchMatrices(batchIndex);\n        for (var i = 0; i < InstanceCount; ++i)\n        {\n            matrices[i] = Matrix4x4.Translate(new Vector3(i \/ Split \/ Split, i \/ Split % Split, i % Split) * 5);\n        }\n    }\n\n    private void OnDisable()\n    {\n        _batchRendererGroup.Dispose();\n    }\n    \n    \/\/ ** \u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u306f\u540c\u3058\u306a\u306e\u3067\u7701\u7565 ** \n}<\/pre>\n\n\n\n<p> \u305f\u304f\u3055\u3093\u306eMesh\u3092\u8868\u793a\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3057\u305f\u3002 <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"594\" height=\"593\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Cubes.png\" alt=\"\" class=\"wp-image-2250\" srcset=\"https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Cubes.png 594w, https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Cubes-150x150.png 150w, https:\/\/blog.virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/Cubes-300x300.png 300w\" sizes=\"(max-width: 594px) 100vw, 594px\" \/><figcaption>\u305f\u304f\u3055\u3093\u306eMesh\u304c\u8868\u793a\u3055\u308c\u305f<\/figcaption><\/figure>\n\n\n\n<h2>JobSystem\u3092\u4f7f\u3063\u3066\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u3092\u56de\u8ee2\u3055\u305b\u308b<\/h2>\n\n\n\n<p> \u305f\u3060\u52d5\u304b\u306a\u3044Mesh\u304c\u7f6e\u3044\u3066\u3042\u308b\u3060\u3051\u3067\u3082\u5473\u6c17\u306a\u3044\u306e\u3067\u3001Job\u3092\u4f7f\u3063\u3066\u56de\u8ee2\u3055\u305b\u308b\u30b3\u30fc\u30c9\u3092\u66f8\u3044\u3066\u307f\u307e\u3057\u3087\u3046\u3002 <\/p>\n\n\n\n<h3>Matrix\u3092\u66f4\u65b0\u3059\u308bJob<\/h3>\n\n\n\n<p> IJobParallelFor\u3092\u4f7f\u3044\u3001\u305d\u308c\u305e\u308c\u306e\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e\u66f4\u65b0\u3092\u4e26\u5217\u3067\u884c\u3046\u3088\u3046\u306b\u3057\u3066\u307f\u307e\u3057\u305f\u3002 <\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">\/\/ Matrix\u3092\u66f4\u65b0\u3059\u308bJob\n[BurstCompile]\nprivate struct UpdateMatrixJob : IJobParallelFor\n{\n    public NativeArray<Matrix4x4> Matrices;\n    public float Time;\n\n    public void Execute(int index)\n    {\n        var id = new Vector3(index \/ Split \/ Split, index \/ Split % Split, index % Split);\n        Matrices[index] = Matrix4x4.TRS(id * 5,\n            quaternion.EulerXYZ(id + Vector3.one * Time), \n            Vector3.one);\n    }\n}<\/pre>\n\n\n\n<h3>\u547c\u3073\u51fa\u3057\u5074(Update)<\/h3>\n\n\n\n<p>\n\nJobHandle\u3092\u4fdd\u6301\u3057\u3066\u304a\u304d\u3001\u540c\u6642\u306b\u8907\u6570\u306eJob\u304b\u3089\u540c\u3058NativeArray\u304c\u89e6\u3089\u308c\u3066\u3057\u307e\u308f\u306a\u3044\u3088\u3046\u306b\u6ce8\u610f\u3057\u307e\u3057\u3087\u3046\u3002\n\n<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">\/\/ \u6bce\u30d5\u30ec\u30fc\u30e0\u3001\u78ba\u5b9f\u306b\u524d\u56de\u306eJob\u3092\u7d42\u308f\u3089\u305b\u308b\u305f\u3081\u306eJobHandle\nprivate JobHandle _jobDependency;\n\nprivate void Update()\n{\n    \/\/ Matrix\u3092\u3044\u3058\u308b\u524d\u306b\u524d\u56de\u306eJob\u3092\u7d42\u4e86\u3057\u3066\u304a\u304f\n    _jobDependency.Complete();\n\n     \/\/ Matrix\u3092\u66f4\u65b0\n    _jobDependency = new UpdateMatrixJob\n    {\n        Matrices = _batchRendererGroup.GetBatchMatrices(_batchIndex),\n        Time = Time.time\n    }.Schedule(InstanceCount, 16);\n}<\/pre>\n\n\n\n<p> \u305d\u308c\u305e\u308c\u306eMesh\u304c\u56de\u8ee2\u3057\u307e\u3057\u305f\u3002 <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"542\" height=\"545\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/capture.gif\" alt=\"\" class=\"wp-image-2234\"\/><figcaption>\u56de\u8ee2\u3059\u308b\u305f\u304f\u3055\u3093\u306eMesh<\/figcaption><\/figure>\n\n\n\n<h2>\u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u3092\u3082\u3046\u5c11\u3057\u771f\u9762\u76ee\u306b\u66f8\u304f<\/h2>\n\n\n\n<p>BatchRendererGroup\u3067\u306f\u3001Graphics.DrawMesh\u7cfb\u306b\u306a\u3044\u7279\u5fb4\u3068\u3057\u3066\u3001\u300c\u30ab\u30e1\u30e9\u3054\u3068\u306e\u4efb\u610f\u306e\u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u3092\u631f\u307f\u8fbc\u3080\u3053\u3068\u304c\u3067\u304d\u308b\u300d\u70b9\u304c\u6319\u3052\u3089\u308c\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>\u305b\u3063\u304b\u304f\u306a\u306e\u3067\u3001\u7c21\u5358\u306a\u30ab\u30ea\u30f3\u30b0\u51e6\u7406\u3092\u7528\u610f\u3057\u3066\u307f\u307e\u3057\u3087\u3046\u3002<\/p>\n\n\n\n<h3>\u30ab\u30ea\u30f3\u30b0\u3092\u884c\u3046Job<\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">private struct CullingJob : IJob\n{\n    public BatchCullingContext CullingContext;\n    public NativeArray<Matrix4x4> Matrices;\n    public int BatchIndex;\n\n    public void Execute()\n    {\n        var batchVisibility = CullingContext.batchVisibility[BatchIndex];\n\n        var visibleCount = 0;\n        for (var i = 0; i < batchVisibility.instancesCount; ++i)\n        {\n            if (!Contains(CullingContext.cullingPlanes, Matrices[i])) continue;\n            CullingContext.visibleIndices[visibleCount] = batchVisibility.offset + i;\n            ++visibleCount;\n        }\n\n        batchVisibility.visibleCount = visibleCount;\n        CullingContext.batchVisibility[BatchIndex] = batchVisibility;\n    }\n    \n    \/\/ \u5168\u3066\u306ePlane\u306e\u5185\u5074\u306b\u5404Mesh\u306e\u539f\u70b9\u304c\u3042\u3063\u305f\u3089true\u3092\u8fd4\u3059\n    \/\/ \u5b9f\u969b\u306f\u539f\u70b9\u3067\u306f\u306a\u304f\u3001\u30e1\u30c3\u30b7\u30e5\u3092\u8986\u3046AABB\u306a\u3069\u3067\u30ab\u30ea\u30f3\u30b0\u3092\u884c\u3044\u305f\u3044\n    private bool Contains(NativeArray<Plane> planes, Matrix4x4 matrix)\n    {\n        for (var i = 0; i < planes.Length; ++i)\n        {\n            if (!planes[i].GetSide(matrix.MultiplyPoint(Vector3.zero)))\n            {\n                return false;\n            }\n        }\n\n        return true;\n    }\n}<\/pre>\n\n\n\n<h3>CallBack\u51e6\u7406<\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">private JobHandle CullingCallback(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext)\n{\n    var inputDependency = _jobDependency;\n    for (var i = 0; i < cullingContext.batchVisibility.Length; ++i)\n    {\n        var job = new CullingJob\n        {\n            CullingContext = cullingContext,\n            Matrices = rendererGroup.GetBatchMatrices(i),\n            BatchIndex = i\n        }.Schedule(inputDependency);\n\n        \/\/ Job\u306e\u4f9d\u5b58\u95a2\u4fc2\u3092\u66f4\u65b0\n        _jobDependency = JobHandle.CombineDependencies(job, _jobDependency);\n    }\n        \n    return _jobDependency;\n}<\/pre>\n\n\n\n<h3>\u89e3\u8aac<\/h3>\n\n\n\n<p>BatchGroup\u3054\u3068\u306bIJob\u3092\u751f\u6210\u3057\u3001CullingContext.cullingPlanes\u3092\u5143\u306b\u30ab\u30ea\u30f3\u30b0\u3059\u308b\u4ed5\u7d44\u307f\u306b\u3057\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>CullingContext.cullingPlanes\u304b\u3089NativeArray&lt;Plane&gt;<plane>\u3092\u53d6\u5f97\u3067\u304d\u308b\u305f\u3081\u3001\u305d\u308c\u3092\u7528\u3044\u3066\u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u304c\u30ab\u30ea\u30f3\u30b0\u7bc4\u56f2\u5916\u304b\u3069\u3046\u304b\u3092\u5224\u5b9a\u3057\u307e\u3059\u3002<\/plane><\/p>\n\n\n\n<p>\u4eca\u56de\u306f\u5b9f\u88c5\u3092\u30b7\u30f3\u30d7\u30eb\u306b\u3059\u308b\u305f\u3081\u306b\u539f\u70b9\u306e\u307f\u3092\u7528\u3044\u3066\u30ab\u30ea\u30f3\u30b0\u306e\u5185\u5916\u5224\u5b9a\u3092\u884c\u3044\u307e\u3057\u305f\u304c\u3001\u753b\u9762\u7aef\u3067\u30d1\u30c3\u3068\u6d88\u3048\u308b\u3088\u3046\u306a\u6319\u52d5\u306b\u306a\u3063\u3066\u3057\u307e\u3046\u306e\u3067\u3001\u5b9f\u904b\u7528\u3059\u308b\u306a\u3089Mesh.bounds\u306a\u3069\u3092\u5143\u306b\u30ab\u30ea\u30f3\u30b0\u3092\u884c\u3063\u3066\u3042\u3052\u308b\u3068\u826f\u3055\u305d\u3046\u3067\u3059\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"515\" height=\"402\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/capture-3.gif\" alt=\"\" class=\"wp-image-2256\"\/><figcaption> \u753b\u9762\u7aef\u3067\u30d1\u30c3\u3068\u6d88\u3048\u308b\u3088\u3046\u306a\u6319\u52d5 <br><\/figcaption><\/figure>\n\n\n\n<h3>\u30ab\u30ea\u30f3\u30b0\u3042\u308a\u30fb\u306a\u3057\u306e\u6bd4\u8f03<\/h3>\n\n\n\n<p>\u5b9f\u969b\u306bStatus\u3092\u8868\u793a\u3057\u306a\u304c\u3089\u30ab\u30e1\u30e9\u3092\u52d5\u304b\u3057\u3066\u307f\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>\u30ab\u30ea\u30f3\u30b0\u306a\u3057\u306e\u5834\u5408\u306fBatches\u304c\u4e00\u5b9a\u3067\u3059\u304c\u3001\u30ab\u30ea\u30f3\u30b0\u3042\u308a\u306e\u5834\u5408\u306f\u30ab\u30e1\u30e9\u306b\u6620\u308b\u7269\u4f53\u306e\u6570\u306b\u3088\u3063\u3066Batches\u306e\u6570\u304c\u5909\u52d5\u3057\u3066\u3044\u308b\u4e8b\u304c\u308f\u304b\u308a\u307e\u3059\u3002<\/p>\n\n\n\n<h4>\u30ab\u30ea\u30f3\u30b0\u306a\u3057<\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"605\" height=\"478\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/capture-2.gif\" alt=\"\" class=\"wp-image-2238\"\/><figcaption>\u30ab\u30ea\u30f3\u30b0\u306a\u3057<br><\/figcaption><\/figure>\n\n\n\n<h4>\u30ab\u30ea\u30f3\u30b0\u3042\u308a<\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"605\" height=\"478\" src=\"https:\/\/virtualcast.jp\/blog\/wp-content\/uploads\/2019\/10\/capture-1.gif\" alt=\"\" class=\"wp-image-2237\"\/><figcaption>\u30ab\u30ea\u30f3\u30b0\u3042\u308a<br><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h2>\u30b5\u30f3\u30d7\u30eb\u30b3\u30fc\u30c9\u5168\u6587<\/h2>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using Unity.Burst;\nusing Unity.Collections;\nusing Unity.Jobs;\nusing Unity.Mathematics;\nusing UnityEngine;\nusing UnityEngine.Rendering;\n \npublic class Sample : MonoBehaviour\n{\n    [SerializeField] private Mesh mesh;\n    [SerializeField] private Material material;\n \n    private BatchRendererGroup _batchRendererGroup;\n \n    \/\/ \u6bce\u30d5\u30ec\u30fc\u30e0\u3001\u78ba\u5b9f\u306b\u524d\u56de\u306eJob\u3092\u7d42\u308f\u3089\u305b\u308b\u305f\u3081\u306eJobHandle\n    private JobHandle _jobDependency;\n \n    \/\/ XYZ\u8ef8\u305d\u308c\u305e\u308c\u306e\u5206\u5272\u6570\n    private const int Split = 10;\n \n    \/\/ \u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e\u7dcf\u6570\n    private const int InstanceCount = Split * Split * Split;\n \n    private int _batchIndex;\n \n    private void OnEnable()\n    {\n        _batchRendererGroup = new BatchRendererGroup(CullingCallback);\n        _batchIndex = _batchRendererGroup.AddBatch(\n            mesh,\n            0,\n            material,\n            0,\n            ShadowCastingMode.Off,\n            false,\n            false,\n            new Bounds(Vector3.zero, Vector3.one * float.MaxValue), \/\/ \u3053\u3053\u3067\u306f\u3059\u3054\u304f\u5927\u304d\u3044Bounds\u3092\u6e21\u3057\u3066\u304a\u304f\n            InstanceCount,\n            null,\n            gameObject);\n    }\n \n    private void OnDisable()\n    {\n        _batchRendererGroup.Dispose();\n    }\n    \n    private void Update()\n    {\n        \/\/ Matrix\u3092\u3044\u3058\u308b\u524d\u306b\u524d\u56de\u306eJob\u3092\u7d42\u4e86\u3057\u3066\u304a\u304f\n        _jobDependency.Complete();\n \n        \/\/ Matrix\u3092\u66f4\u65b0\n        _jobDependency = new UpdateMatrixJob\n        {\n            Matrices = _batchRendererGroup.GetBatchMatrices(_batchIndex),\n            Time = Time.time\n        }.Schedule(InstanceCount, 16);\n    }\n \n    private JobHandle CullingCallback(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext)\n    {\n        var inputDependency = _jobDependency;\n        for (var i = 0; i < cullingContext.batchVisibility.Length; ++i)\n        {\n            var job = new CullingJob\n            {\n                CullingContext = cullingContext,\n                Matrices = rendererGroup.GetBatchMatrices(i),\n                BatchIndex = i\n            }.Schedule(inputDependency);\n \n            \/\/ Job\u306e\u4f9d\u5b58\u95a2\u4fc2\u3092\u66f4\u65b0\n            _jobDependency = JobHandle.CombineDependencies(job, _jobDependency);\n        }\n            \n        return _jobDependency;\n    }\n \n    \/\/ \u30ab\u30ea\u30f3\u30b0\u3092\u884c\u3046Job\n    private struct CullingJob : IJob\n    {\n        public BatchCullingContext CullingContext;\n        public NativeArray<Matrix4x4> Matrices;\n        public int BatchIndex;\n \n        public void Execute()\n        {\n            var batchVisibility = CullingContext.batchVisibility[BatchIndex];\n \n            var visibleCount = 0;\n            for (var i = 0; i < batchVisibility.instancesCount; ++i)\n            {\n                if (!Contains(CullingContext.cullingPlanes, Matrices[i])) continue;\n                CullingContext.visibleIndices[visibleCount] = batchVisibility.offset + i;\n                ++visibleCount;\n            }\n \n            batchVisibility.visibleCount = visibleCount;\n            CullingContext.batchVisibility[BatchIndex] = batchVisibility;\n        }\n        \n        \/\/ \u5168\u3066\u306ePlane\u306e\u5185\u5074\u306b\u5404Mesh\u306e\u539f\u70b9\u304c\u3042\u3063\u305f\u3089true\u3092\u8fd4\u3059\n        \/\/ \u5b9f\u969b\u306f\u539f\u70b9\u3067\u306f\u306a\u304f\u3001\u30e1\u30c3\u30b7\u30e5\u3092\u8986\u3046AABB\u306a\u3069\u3067\u30ab\u30ea\u30f3\u30b0\u3092\u884c\u3044\u305f\u3044\n        private bool Contains(NativeArray<Plane> planes, Matrix4x4 matrix)\n        {\n            for (var i = 0; i < planes.Length; ++i)\n            {\n                if (!planes[i].GetSide(matrix.MultiplyPoint(Vector3.zero)))\n                {\n                    return false;\n                }\n            }\n \n            return true;\n        }\n    }\n \n    \/\/ Matrix\u3092\u66f4\u65b0\u3059\u308bJob\n    [BurstCompile]\n    private struct UpdateMatrixJob : IJobParallelFor\n    {\n        public NativeArray<Matrix4x4> Matrices;\n        public float Time;\n \n        public void Execute(int index)\n        {\n            var id = new Vector3(index \/ Split \/ Split, index \/ Split % Split, index % Split);\n            Matrices[index] = Matrix4x4.TRS(id * 5,\n                quaternion.EulerXYZ(id + Vector3.one * Time), \n                Vector3.one);\n        }\n    }\n}<\/pre>\n\n\n\n<h2>\u307e\u3068\u3081<\/h2>\n\n\n\n<p>BatchRendererGroup\u3092\u4f7f\u3046\u3053\u3068\u3067\u3001\u3053\u308c\u307e\u3067\u4ee5\u4e0a\u306b\u6df1\u3044\u90e8\u5206\u3078\u306e\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u30c1\u30e5\u30fc\u30cb\u30f3\u30b0\u304c\u51fa\u6765\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3057\u305f\u3002<\/p>\n\n\n\n<p>\u4f7f\u3044\u65b9\u306f\u5c11\u3057\u96e3\u3057\u3044\u3067\u3059\u304c\u3001\u65e2\u306bUnity\u6a19\u6e96\u306eAPI\u3068\u3057\u3066\u4f7f\u3048\u308b\u72b6\u614b\u306b\u306a\u3063\u3066\u3044\u308b\u305f\u3081\u3001\u305c\u3072\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u304c\u8981\u6c42\u3055\u308c\u308b\u7b87\u6240\u306b\u6d3b\u7528\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\uff01<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u3053\u3093\u306b\u3061\u306f\u3002\u30d0\u30fc\u30c1\u30e3\u30eb\u30ad\u30e3\u30b9\u30c8\u30af\u30e9\u30a4\u30a2\u30f3\u30c8\u958b\u767a\u306enotargs(\u306e\u305f\u3050\u3059)\u3067\u3059\u3002\u4eca\u56de\u306f\u6280\u8853\u30d6\u30ed\u30b0\u30b7\u30ea\u30fc\u30ba\u306e\u7b2c2\u56de\u3092\u62c5\u5f53\u3055\u305b\u3066\u3044\u305f\u3060\u304f\u3053\u3068\u306b\u306a\u308a\u307e\u3057\u305f\u3002 \u3055\u3066\u3001Unity2019.1\u304b\u3089\u3057\u308c\u3063\u3068\u8ffd\u52a0\u3055\u308c\u3066\u3044\u305f\u30de\u30a4\u30ca\u30fc\u306aAP...<\/p>\n","protected":false},"author":16,"featured_media":2234,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[25,26],"tags":[23],"_links":{"self":[{"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/posts\/2224"}],"collection":[{"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/comments?post=2224"}],"version-history":[{"count":94,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/posts\/2224\/revisions"}],"predecessor-version":[{"id":2345,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/posts\/2224\/revisions\/2345"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/media\/2234"}],"wp:attachment":[{"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/media?parent=2224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/categories?post=2224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.virtualcast.jp\/blog\/wp-json\/wp\/v2\/tags?post=2224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}